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Android Touch事件分发过程
阅读量:7234 次
发布时间:2019-06-29

本文共 26447 字,大约阅读时间需要 88 分钟。

    虽然网络上已经有非常多关于这个话题的优秀文章了,但还是写了这篇文章,主要还是为了加强自己的记忆吧,自己过一遍总比看别人的分析要深刻得多。那就走起吧。

简单演示样例

     先看一个演示样例 :

布局文件 :

MainActivity文件: 

public class MainActivity extends Activity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        Button mBtn = (Button) findViewById(R.id.my_button);        mBtn.setOnTouchListener(new OnTouchListener() {            @Override            public boolean onTouch(View v, MotionEvent event) {                Log.d("", "### onTouch : " + event.getAction());                return false;            }        });        mBtn.setOnClickListener(new OnClickListener() {            @Override            public void onClick(View v) {                Log.d("", "### onClick : " + v);            }        });    }    @Override    public boolean dispatchTouchEvent(MotionEvent ev) {        Log.d("", "### activity dispatchTouchEvent");        return super.dispatchTouchEvent(ev);    }}
    当用户点击按钮时会输出例如以下Log, 

08-31 03:03:56.116: D/(1560): ### activity dispatchTouchEvent08-31 03:03:56.116: D/(1560): ### onTouch : 008-31 03:03:56.196: D/(1560): ### activity dispatchTouchEvent08-31 03:03:56.196: D/(1560): ### onTouch : 108-31 03:03:56.196: D/(1560): ### onClick : android.widget.Button{52860d98 VFED..C. ...PH... 0,0-1080,144 #7f05003d app:id/my_button}

     我们能够看到首先运行了Activity中的dispatchTouchEvent方法,然后运行了onTouch方法,然后再是dispatchTouchEvent --> onTouch, 最后才是运行按钮的点击事件。

这里我们可能有个疑问,为什么dispatchTouchEvent和onTouch都运行了两次。而onClick才运行了一次 ? 为什么两次的Touch事件的action不一样,action 0 和 action 1究竟代表了什么 ? 

    覆写过onTouchEvent的朋友知道。一般来说我们在该方法体内都会处理集中touch类型的事件。有ACTION_DOWN、ACTION_MOVE、ACTION_UP等,只是上面我们的样例中并没有移动。仅仅是单纯的按下、抬起。

因此。我们的触摸事件也仅仅有按下、抬起,因此有2次touch事件,而action分别为0和1。我们看看MotionEvent中的一些变量定义吧:

public final class MotionEvent extends InputEvent implements Parcelable {    // 代码省略        public static final int ACTION_DOWN             = 0;    // 按下事件        public static final int ACTION_UP               = 1;    // 抬起事件         public static final int ACTION_MOVE             = 2;    // 手势移动事件        public static final int ACTION_CANCEL           = 3;    // 取消  // 代码省略}
    能够看到,代表按下的事件为0。抬起事件为1,也证实了我们上面所说的。

    在看另外一个场景:

1、我们在onTouch函数中返回true, 而且点击按钮,输出Log例如以下 :

08-31 03:06:04.764: D/(1612): ### activity dispatchTouchEvent08-31 03:06:04.764: D/(1612): ### onTouch : 008-31 03:06:04.868: D/(1612): ### activity dispatchTouchEvent08-31 03:06:04.868: D/(1612): ### onTouch : 1
能够看到,按钮的点击事件并没有得到运行,为什么会这样呢 ?   我们继续往下看吧。

Android Touch事件分发

    那么整个事件分发的流程是如何的呢 ?  

    简单来说就是用户触摸手机屏幕会产生一个触摸消息,终于这个触摸消息会被传送到ViewRoot ( 看4.2的源代码时这个类改成了ViewRootImpl )的InputHandler。ViewRoot是GUI管理系统与GUI呈现系统之间的桥梁,依据ViewRoot的定义,发现它并非一个View类型。而是一个Handler。InputHandler是一个接口类型,用于处理KeyEvent和TouchEvent类型的事件,我们看看源代码 :

public final class ViewRoot extends Handler implements ViewParent,        View.AttachInfo.Callbacks {            // 代码省略    private final InputHandler mInputHandler = new InputHandler() {        public void handleKey(KeyEvent event, Runnable finishedCallback) {            startInputEvent(finishedCallback);            dispatchKey(event, true);        }        public void handleMotion(MotionEvent event, Runnable finishedCallback) {            startInputEvent(finishedCallback);            dispatchMotion(event, true);      // 1、handle 触摸消息        }    };       // 代码省略    // 2、分发触摸消息    private void dispatchMotion(MotionEvent event, boolean sendDone) {        int source = event.getSource();        if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {            dispatchPointer(event, sendDone);      // 分发触摸消息        } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {            dispatchTrackball(event, sendDone);        } else {            // TODO            Log.v(TAG, "Dropping unsupported motion event (unimplemented): " + event);            if (sendDone) {                finishInputEvent();            }        }    }    // 3、通过Handler投递消息    private void dispatchPointer(MotionEvent event, boolean sendDone) {        Message msg = obtainMessage(DISPATCH_POINTER);        msg.obj = event;        msg.arg1 = sendDone ?

1 : 0; sendMessageAtTime(msg, event.getEventTime()); } @Override public void handleMessage(Message msg) { // ViewRoot覆写handlerMessage来处理各种消息 switch (msg.what) { // 代码省略 case DO_TRAVERSAL:// 重绘整个View Tree的消息 if (mProfile) { Debug.startMethodTracing("ViewRoot"); } performTraversals();// 遍历整个View Tree。运行measure,layout,draw这几个过程. if (mProfile) { Debug.stopMethodTracing(); mProfile = false; } break; case DISPATCH_POINTER: { // 4、处理DISPATCH_POINTER类型的消息,即触摸屏幕的消息 MotionEvent event = (MotionEvent) msg.obj; try { deliverPointerEvent(event); // 5、处理触摸消息 } finally { event.recycle(); if (msg.arg1 != 0) { finishInputEvent(); } if (LOCAL_LOGV || WATCH_POINTER) Log.i(TAG, "Done dispatching!"); } } break; // 代码省略 } // 6、真正的处理事件 private void deliverPointerEvent(MotionEvent event) { if (mTranslator != null) { mTranslator.translateEventInScreenToAppWindow(event); } boolean handled; if (mView != null && mAdded) { // enter touch mode on the down boolean isDown = event.getAction() == MotionEvent.ACTION_DOWN; if (isDown) { ensureTouchMode(true); // 假设是ACTION_DOWN事件则进入触摸模式。否则为按键模式。 } if(Config.LOGV) { captureMotionLog("captureDispatchPointer", event); } if (mCurScrollY != 0) { event.offsetLocation(0, mCurScrollY); // 物理坐标向逻辑坐标的转换 } if (MEASURE_LATENCY) { lt.sample("A Dispatching TouchEvents", System.nanoTime() - event.getEventTimeNano()); } // 7、分发事件。假设是窗体类型。则这里的mView相应的就是PhonwWindow中的DecorView,否则为根视图的ViewGroup。 handled = mView.dispatchTouchEvent(event); // 8、假设终于事件没有被处理,且是ACTION_DOWN事件。那么就会交给mView,即DecorView类来处理. if (!handled && isDown) { int edgeSlop = mViewConfiguration.getScaledEdgeSlop(); final int edgeFlags = event.getEdgeFlags(); int direction = View.FOCUS_UP; int x = (int)event.getX(); int y = (int)event.getY(); final int[] deltas = new int[2]; if ((edgeFlags & MotionEvent.EDGE_TOP) != 0) { direction = View.FOCUS_DOWN; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_BOTTOM) != 0) { direction = View.FOCUS_UP; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { direction = View.FOCUS_RIGHT; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { direction = View.FOCUS_LEFT; } if (edgeFlags != 0 && mView instanceof ViewGroup) { View nearest = FocusFinder.getInstance().findNearestTouchable( ((ViewGroup) mView), x, y, direction, deltas); if (nearest != null) { event.offsetLocation(deltas[0], deltas[1]); event.setEdgeFlags(0); // 看到,mView处理了该事件,也就是DecorView或者最顶级的ViewGroup. mView.dispatchTouchEvent(event); } } } } } } // 代码省略 }

经过层层迷雾。无论代码7处的mView是DecorView还是非窗体界面的根视图,其本质都是ViewGroup,即触摸事件终于被根视图ViewGroup进行分发。!!

        我们就以Activity为例来分析这个过程,我们知道显示出来的Activity有一个顶层窗体。这个窗体的实现类是PhoneWindow, PhoneWindow中的内容区域是一个DecorView类型的View,这个View这就是我们在手机上看到的内容,这个DecorView是FrameLayout的子类,Activity的的dispatchTouchEvent实际上就是调用PhoneWindow的dispatchTouchEvent。我们看看源代码吧,进入Activity的dispatchTouchEvent函数 : 

public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }        if (getWindow().superDispatchTouchEvent(ev)) {     // 1、调用的是PhoneWindow的superDispatchTouchEvent(ev)            return true;        }        return onTouchEvent(ev);    }    public void onUserInteraction() {    }
能够看到,假设事件为按下事件,则会进入到onUserInteraction()这个函数,该函数为空实现,我们暂且无论它。

继续看,发现touch事件的分发调用了getWindow().superDispatchTouchEvent(ev)函数。getWindow()获取到的实例的类型为PhoneWindow类型。你能够在你的Activity类中使用例如以下方式查看getWindow()获取到的类型:

Log.d("", "### Activiti中getWindow()获取的类型是 : " + this.getWindow()) ;

输出:

08-31 03:40:17.036: D/(1688): ### Activiti中getWindow()获取的类型是 : com.android.internal.policy.impl.PhoneWindow@5287fe38
OK,废话不多说。我们还是继续看PhoneWindow中的superDispatchTouchEvent函数吧。

@Override    public boolean superDispatchTouchEvent(MotionEvent event) {        return mDecor.superDispatchTouchEvent(event);    }
恩,调用的是mDecor的superDispatchTouchEvent(event)函数,这个mDecor就是我们上面所说的DecorView类型,也就是我们看到的Activity上的全部内容的一个顶层ViewGroup,即整个ViewTree的根节点。看看它的声明吧。

// This is the top-level view of the window, containing the window decor.    private DecorView mDecor;

DecorView

      那么我继续看看DecorView究竟是个什么玩意儿吧。

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {        /* package */int mDefaultOpacity = PixelFormat.OPAQUE;        /** The feature ID of the panel, or -1 if this is the application's DecorView */        private final int mFeatureId;        private final Rect mDrawingBounds = new Rect();        private final Rect mBackgroundPadding = new Rect();        private final Rect mFramePadding = new Rect();        private final Rect mFrameOffsets = new Rect();        private boolean mChanging;        private Drawable mMenuBackground;        private boolean mWatchingForMenu;        private int mDownY;        public DecorView(Context context, int featureId) {            super(context);            mFeatureId = featureId;        }        @Override        public boolean dispatchKeyEvent(KeyEvent event) {            final int keyCode = event.getKeyCode();            // 代码省略            return isDown ?

PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event) : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super .dispatchTouchEvent(ev); } @Override public boolean dispatchTrackballEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ?

cb.dispatchTrackballEvent(ev) : super .dispatchTrackballEvent(ev); } public boolean superDispatchKeyEvent(KeyEvent event) { return super.dispatchKeyEvent(event); } public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); } public boolean superDispatchTrackballEvent(MotionEvent event) { return super.dispatchTrackballEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return onInterceptTouchEvent(event); } // 代码省略 }

能够看到,DecorView继承自FrameLayout, 它对于touch事件的分发( dispatchTouchEvent )、处理都是交给super类来处理。也就是FrameLayout来处理,我们在FrameLayout中没有看到相应的实现,那继续跟踪到FrameLayout的父类。即ViewGroup,我们看到了dispatchTouchEvent的实现,那我们就先看ViewGroup (Android 2.3 源代码)是如何进行事件分发的吧。

ViewGroup的Touch事件分发

/**     * {@inheritDoc}     */    @Override    public boolean dispatchTouchEvent(MotionEvent ev) {        if (!onFilterTouchEventForSecurity(ev)) {            return false;        }        final int action = ev.getAction();        final float xf = ev.getX();        final float yf = ev.getY();        final float scrolledXFloat = xf + mScrollX;        final float scrolledYFloat = yf + mScrollY;        final Rect frame = mTempRect;        // 是否禁用拦截,假设为true表示不能拦截事件;反之,则为能够拦截事件        boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;        // ACTION_DOWN事件。即按下事件        if (action == MotionEvent.ACTION_DOWN) {            if (mMotionTarget != null) {                // this is weird, we got a pen down, but we thought it was                // already down!                // XXX: We should probably send an ACTION_UP to the current                // target.                mMotionTarget = null;            }            // If we're disallowing intercept or if we're allowing and we didn't            // intercept。假设不同意事件拦截或者不拦截该事件,那么运行以下的操作            if (disallowIntercept || !onInterceptTouchEvent(ev))         // 1、是否禁用拦截、是否拦截事件的推断                // reset this event's action (just to protect ourselves)                ev.setAction(MotionEvent.ACTION_DOWN);                // We know we want to dispatch the event down, find a child                // who can handle it, start with the front-most child.                final int scrolledXInt = (int) scrolledXFloat;                final int scrolledYInt = (int) scrolledYFloat;                final View[] children = mChildren;                final int count = mChildrenCount;                for (int i = count - 1; i >= 0; i--)        // 2、迭代全部子view,查找触摸事件在哪个子view的坐标范围内                    final View child = children[i];                    // 该child是可见的                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE                            || child.getAnimation() != null) {                        // 3、获取child的坐标范围                        child.getHitRect(frame);                                       // 4、推断发生该事件坐标是否在该child坐标范围内                        if (frame.contains(scrolledXInt, scrolledYInt))                                // offset the event to the view's coordinate system                            final float xc = scrolledXFloat - child.mLeft;                            final float yc = scrolledYFloat - child.mTop;                            ev.setLocation(xc, yc);                            child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;                            // 5、child处理该事件,假设返回true,那么mMotionTarget为该child。正常情况下,                            // dispatchTouchEvent(ev)的返回值即onTouchEcent的返回值。因此onTouchEcent假设返回为true,                            // 那么mMotionTarget为触摸事件所在位置的child。                            if (child.dispatchTouchEvent(ev))                                     // Event handled, we have a target now.                                mMotionTarget = child;                                return true;                            }                                         }                    }                }            }        }// end if        boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||                (action == MotionEvent.ACTION_CANCEL);        if (isUpOrCancel) {            // Note, we've already copied the previous state to our local            // variable, so this takes effect on the next event            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;        }        // The event wasn't an ACTION_DOWN, dispatch it to our target if        // we have one.        final View target = mMotionTarget;        // 6、假设mMotionTarget为空。那么运行super.super.dispatchTouchEvent(ev),        // 即View.dispatchTouchEvent(ev),就是该View Group自己处理该touch事件,仅仅是又走了一遍View的分发过程而已.        // 拦截事件或者在不拦截事件且target view的onTouchEvent返回false的情况都会运行到这一步.        if (target == null) {            // We don't have a target, this means we're handling the            // event as a regular view.            ev.setLocation(xf, yf);            if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {                ev.setAction(MotionEvent.ACTION_CANCEL);                mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            }            return super.dispatchTouchEvent(ev);        }        // if have a target, see if we're allowed to and want to intercept its        // events        // 7、假设没有禁用事件拦截。而且onInterceptTouchEvent(ev)返回为true,即进行事件拦截.          if (!disallowIntercept && onInterceptTouchEvent(ev)) {            final float xc = scrolledXFloat - (float) target.mLeft;            final float yc = scrolledYFloat - (float) target.mTop;            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            ev.setAction(MotionEvent.ACTION_CANCEL);            ev.setLocation(xc, yc);            //             if (!target.dispatchTouchEvent(ev)) {                // target didn't handle ACTION_CANCEL. not much we can do                // but they should have.            }            // clear the target            mMotionTarget = null;            // Don't dispatch this event to our own view, because we already            // saw it when intercepting; we just want to give the following            // event to the normal onTouchEvent().            return true;        }        if (isUpOrCancel) {            mMotionTarget = null;        }        // finally offset the event to the target's coordinate system and        // dispatch the event.        final float xc = scrolledXFloat - (float) target.mLeft;        final float yc = scrolledYFloat - (float) target.mTop;        ev.setLocation(xc, yc);        if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {            ev.setAction(MotionEvent.ACTION_CANCEL);            target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            mMotionTarget = null;        }        // 事件不拦截,且target view在ACTION_DOWN时返回true,那么兴许事件由target来处理事件        return target.dispatchTouchEvent(ev);    }
     这个函数代码比較长,我们仅仅看上文中标注的几个关键点。

首先在代码1处能够看到一个条件推断,假设

disallowIntercept和!onInterceptTouchEvent(ev)两者有一个为true。就会进入到这个条件推断中。disallowIntercept是指是否禁用掉事件拦截的功能,默认是false,也能够通过调用requestDisallowInterceptTouchEvent方法对这个值进行改动。

那么当第一个值为false的时候就会全然依赖第二个值来决定能否够进入到条件推断的内部,第二个值是什么呢?onInterceptTouchEvent就是ViewGroup对事件进行拦截的一个函数。返回该函数返回false则表示不拦截事件。反之则表示拦截。第二个条件是是对onInterceptTouchEvent方法的返回值取反。也就是说假设我们在onInterceptTouchEvent方法中返回false。就会让第二个值为true。从而进入到条件推断的内部,假设我们在onInterceptTouchEvent方法中返回true,就会让第二个值的总体变为false,从而跳出了这个条件推断。比如我们须要实现ListView滑动删除某一项的功能。那么能够通过在onInterceptTouchEvent返回true,而且在onTouchEvent中实现相关的推断逻辑,从而实现该功能。

   进入代码1内部的if后。有一个for循环。遍历了当前ViewGroup下的全部子child view。假设触摸该事件的坐标在某个child view的坐标范围内,那么该child view来处理这个触摸事件,即调用该child view的dispatchTouchEvent。

假设该child view是ViewGroup类型,那么继续运行上面的推断。而且遍历子view。假设该child view不是ViewGroup类型,那么直接调用的是View中的dispatchTouchEvent方法,除非这个child view的类型覆写了该方法。我们看看View中的dispatchTouchEvent函数:

View的Touch事件分发

/**     * Pass the touch screen motion event down to the target view, or this     * view if it is the target.     *     * @param event The motion event to be dispatched.     * @return True if the event was handled by the view, false otherwise.     */    public boolean dispatchTouchEvent(MotionEvent event) {        if (!onFilterTouchEventForSecurity(event)) {            return false;        }        if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&                mOnTouchListener.onTouch(this, event)) {            return true;        }        return onTouchEvent(event);    }

该函数中,首先推断该事件是否符合安全策略,然后推断该view是否是enable的 ,以及是否设置了Touch Listener,mOnTouchListener即我们通过setOnTouchListener设置的。

/**     * Register a callback to be invoked when a touch event is sent to this view.     * @param l the touch listener to attach to this view     */    public void setOnTouchListener(OnTouchListener l) {        mOnTouchListener = l;    }
假设
mOnTouchListener.onTouch(this, event)返回false则继续运行onTouchEvent(event);假设mOnTouchListener.onTouch(this, event)返回true,则表示该事件被消费了,不再传递,因此也不会运行onTouchEvent(event)。这也验证了我们上文中留下的场景2。当onTouch函数返回true时,点击按钮,但我们的点击事件没有运行。

那么我们还是先来看看onTouchEvent(event)函数究竟做了什么吧。

/**     * Implement this method to handle touch screen motion events.     *     * @param event The motion event.     * @return True if the event was handled, false otherwise.     */    public boolean onTouchEvent(MotionEvent event) {        final int viewFlags = mViewFlags;        if ((viewFlags & ENABLED_MASK) == DISABLED)        // 1、推断该view是否enable            // A disabled view that is clickable still consumes the touch            // events, it just doesn't respond to them.            return (((viewFlags & CLICKABLE) == CLICKABLE ||                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));        }        if (mTouchDelegate != null) {            if (mTouchDelegate.onTouchEvent(event)) {                return true;            }        }        if (((viewFlags & CLICKABLE) == CLICKABLE ||                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) // 2、是否是clickable或者long clickable            switch (event.getAction()) {                case MotionEvent.ACTION_UP:                    // 抬起事件                    boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;                    if ((mPrivateFlags & PRESSED) != 0 || prepressed) {                        // take focus if we don't have it already and we should in                        // touch mode.                        boolean focusTaken = false;                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                            focusTaken = requestFocus();       // 获取焦点                        }                        if (!mHasPerformedLongPress) {                            // This is a tap, so remove the longpress check                            removeLongPressCallback();                            // Only perform take click actions if we were in the pressed state                            if (!focusTaken) {                                // Use a Runnable and post this rather than calling                                // performClick directly. This lets other visual state                                // of the view update before click actions start.                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }                                if (!post(mPerformClick))     // post                                    performClick();          // 3、点击事件处理                                }                            }                        }                        if (mUnsetPressedState == null) {                            mUnsetPressedState = new UnsetPressedState();                        }                        if (prepressed) {                            mPrivateFlags |= PRESSED;                            refreshDrawableState();                            postDelayed(mUnsetPressedState,                                    ViewConfiguration.getPressedStateDuration());                        } else if (!post(mUnsetPressedState)) {                            // If the post failed, unpress right now                            mUnsetPressedState.run();                        }                        removeTapCallback();                    }                    break;                case MotionEvent.ACTION_DOWN:                    if (mPendingCheckForTap == null) {                        mPendingCheckForTap = new CheckForTap();                    }                    mPrivateFlags |= PREPRESSED;                    mHasPerformedLongPress = false;                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());                    break;                case MotionEvent.ACTION_CANCEL:                    mPrivateFlags &= ~PRESSED;                    refreshDrawableState();                    removeTapCallback();                    break;                case MotionEvent.ACTION_MOVE:                    final int x = (int) event.getX();                    final int y = (int) event.getY();                    // Be lenient about moving outside of buttons                    int slop = mTouchSlop;                    if ((x < 0 - slop) || (x >= getWidth() + slop) ||                            (y < 0 - slop) || (y >= getHeight() + slop)) {                        // Outside button                        removeTapCallback();                        if ((mPrivateFlags & PRESSED) != 0) {                            // Remove any future long press/tap checks                            removeLongPressCallback();                            // Need to switch from pressed to not pressed                            mPrivateFlags &= ~PRESSED;                            refreshDrawableState();                        }                    }                    break;            }            return true;        }        return false;    }
我们看到,在onTouchEvent函数中就是对ACTION_UP、ACTION_DOWN、ACTION_MOVE等几个事件进行处理。而最重要的就是UP事件了。由于这个里面包括了对用户点击事件的处理,或者是说对于用户而言相对重要一点,因此放在了第一个case中。

在ACTION_UP事件中会推断该view是否enable、是否clickable、是否获取到了焦点。然后我们看到会通过post方法将一个PerformClick对象投递给UI线程。假设投递失败则直接调用performClick函数运行点击事件。

/**     * Causes the Runnable to be added to the message queue.     * The runnable will be run on the user interface thread.     *     * @param action The Runnable that will be executed.     *     * @return Returns true if the Runnable was successfully placed in to the     *         message queue.  Returns false on failure, usually because the     *         looper processing the message queue is exiting.     */    public boolean post(Runnable action) {        Handler handler;        if (mAttachInfo != null) {            handler = mAttachInfo.mHandler;        } else {            // Assume that post will succeed later            ViewRoot.getRunQueue().post(action);            return true;        }        return handler.post(action);    }

我们看看PerformClick类吧。

private final class PerformClick implements Runnable {        public void run() {            performClick();        }    }
能够看到,其内部就是包装了View类中的performClick()方法。再看performClick()方法:

/**     * Register a callback to be invoked when this view is clicked. If this view is not     * clickable, it becomes clickable.     *     * @param l The callback that will run     *     * @see #setClickable(boolean)     */    public void setOnClickListener(OnClickListener l) {        if (!isClickable()) {            setClickable(true);        }        mOnClickListener = l;    }    /**     * Call this view's OnClickListener, if it is defined.     *     * @return True there was an assigned OnClickListener that was called, false     *         otherwise is returned.     */    public boolean performClick() {        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);        if (mOnClickListener != null) {            playSoundEffect(SoundEffectConstants.CLICK);            mOnClickListener.onClick(this);            return true;        }        return false;    }
代码非常easy,主要就是调用了mOnClickListener.onClick(this);方法,即运行用户通过setOnClickListener设置进来的点击事件处理Listener。

总结

      用户触摸屏幕产生一个触摸消息。系统底层将该消息转发给ViewRoot ( ViewRootImpl ),ViewRoot产生一个DISPATCHE_POINTER的消息,而且在handleMessage中处理该消息,终于会通过deliverPointerEvent(MotionEvent event)来处理该消息。

在该函数中会调用mView.dispatchTouchEvent(event)来分发消息,该mView是一个ViewGroup类型,因此是ViewGroup的dispatchTouchEvent(event)。在该函数中会遍历全部的child view,找到该事件的触发的左边与每一个child view的坐标进行对照,假设触摸的坐标在该child view的范围内,则由该child view进行处理。假设该child view是ViewGroup类型。则继续上一步的查找过程;否则运行View中的dispatchTouchEvent(event)函数。

在View的dispatchTouchEvent(event)中首先推断该控件是否enale以及mOnTouchListent是否为空,假设mOnTouchListener不为空则运行mOnTouchListener.onTouch(event)方法,假设该方法返回false则再运行View中的onTouchEvent(event)方法,而且在该方法中运行mOnClickListener.onClick(this, event) ;方法。 假设mOnTouchListener.onTouch(event)返回true则不会运行onTouchEvent方法,因此点击事件也不会被运行。

粗略的流程图例如以下 : 

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